This study by the Nova Scotia Department of Health found that only 4% of net gambling machine (or so-called “video lottery”) revenue was derived from “casual” players, even though they comprise 75% of players. Meanwhile, 96% of the revenue was derived from under 6% of the population who were classified as “regular gamblers.” About 16% of these regular gamblers were “problem gamblers” and they alone generated 53% of machine revenues even though they make up under 1% of the total population.
Bright Lights: what one woman’s 25-year gambling addiction to electronic gambling machines really cost
Through this animated documentary by The Guardian, ‘Sharon’ reveals the devastating impact electronic gambling machines have had on her life.